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Advanced [show]


Lewis Barlow, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his golden hair in a flapper bob. His eyes are hazel and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Lewis studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying brother.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Rich, Military, Mentor. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lewis Barlow, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)18 (+4) 14 (+2)10 (+0)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran, Aquan, Dwarven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 sp.


Social Check DCs


Adelard Leighton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. He wears a feathered hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Adelard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of a Dyer, who enjoyed hunting, Adelard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: Retire the richest man in the west; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Family, Nature. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Adelard Leighton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Trym Woods, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large silver tufts of hair around his ears. His brown eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Trym Woods, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Dustin York, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His auburn hair is heavily combed to the right. His eyes are a pleasant hazel.

Personality: He likes to make people angry or surprised. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a giants raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Dustin York, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 5 (-3)13 (+1) 16 (+3)16 (+3)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Chrysoprase (40 gp). White pearl (120 gp). Pink pearl (120 gp).


Social Check DCs


Dustin Chatham, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and is wearing colorful clothing, dressed as a Marshal. His left leg appears badly burned and disfigured. His black hair is still thick. His thin eyebrows rest above his beady gray eyes.

Personality: He speaks before he thinks and is too direct. Dustin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He got into the Marshal business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Impulsive, Secretive. Bonds: Family, Job. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Dustin Chatham, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 16 (+3)16 (+3)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Magnifying glass. 1 Climber’s kit.


Social Check DCs

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