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Advanced [show]


Jocelyn Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky grey painted plate armor. He has a small bristly mustache and wavy auburn hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to loving parents in a slum to the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Philantrophist, Artistic. Bonds: Poor, Criminal record. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Jocelyn Denholm, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 17000 cp. 1 Darkwood Shield.


Social Check DCs


Randal Walcott, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a yellow small hat and yellow clothes. He has shaved his head bald. His eyes are likewise amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.

History: Randal was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Painter again; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Randal Walcott, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 8 (-1)14 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: White pearl (160 gp). Silver pearl (160 gp). Sard (70 gp). 1 Silk rope. 1 Silk rope.


Social Check DCs


Rolf Prescott, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fortune-teller uniform. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to be a tanner again

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Job, Slave. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Rolf Prescott, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Athletics +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp. White pearl (40 gp). Jasper (80 gp). Brown-green garnet (40 gp).


Social Check DCs


Chad Graham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Cartwright. With a patchy white beard and wild white hair. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Terse. Bonds: Job, Poor, Slave. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Chad Graham, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. Iolite (40 gp). Hematite (5 gp). Lapis lazuli (5 gp).


Social Check DCs


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze and is in decent physical shape. His hair is short and black. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Shy, Disease, Insomniac. Bonds: Rich. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Aldous Atterton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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