Justin Wesley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His tied-back hair is brown. His half smiles and blue eyes are beguiling and draw you in.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 16 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Chad Preston, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean blue cloak covering his clean studded leather. His white hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.
History: A powerful wizard made him what he is. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Attractive, Mentor. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Kyle Hastings, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a blue coat over a black low-cut shirt, and a feathered hat upon his head. He has a small bristly mustache and wavy blonde hair. His amber eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1100 sp. Blue quartz (6 gp).
Justin Beitz, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A powerful slaver made him what he is. Justin was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Ruler. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Bonds: Attractive, Mentor, Immigrant, Criminal record. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3 Holy water. 4 Smokesticks. 2 Tanglefoot bags.
Odo Gladstone, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is still thick. He has brown eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.
History: Born in the north to a Bounty Hunter, Odo learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.
Motivation: To be a Sailor again.
Ideals: Entrepeneur, Persistence. Flaws: Selfish. Bonds: Job, Nature. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
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