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NPC Generator

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Advanced [show]


Clerebold Conway, Male Human [Permalink]

Personal [hide]

Description: This man sports black clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized amber on his left hand. His Stetson hat is riddled with cuts and holes. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Conway, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trym Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Antagonistic, PTSD. Bonds: Attractive, Mentor. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Trym Barclay, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2900 sp. 4 Tanglefoot bags. 1 Thunderstones.


Social Check DCs


Patrick Alton, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Marshal does. He has a penchant for wearing a ring with an oversized jet on his right hand. His hair is brown, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and expand his business

Flaws: Shy, Antagonistic. Bonds: Job, Rich, Attractive. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Patrick Alton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hugh Blankley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, black, dusty cloak. With bright white hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Barkeep business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Barkeep.

Motivation: Further expansion of business; and to share knowledge with the world

Ideals: Extrovert, Entrepeneur, Logical. Bonds: Job, Rich. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Hugh Blankley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Don Shipley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Don studied abroad. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Don Shipley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Moonstone (50 gp). Amethyst (70 gp).


Social Check DCs

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