Odo Hartford, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, yellow, dusty cloak. His brown hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Antagonistic, Addict. Bonds: Mentor. Occupation: Soapmaker
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Gilbert Beverly, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears green cloth garments or leather armor. He has a long black beard with little hanging trinkets. His blue eyes peer out from beneath his small green hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 cp. 1 Minor magic item.
Cory Ansley, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a pastel shirt with thin white vertical stripes and yellow pants. His white hair is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister
Flaws: Shy. Bonds: Attractive, Immigrant, Poor, Nature. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Moonstone (20 gp). 1 Darkwood Shield.
Aldous Marston, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a long, violet cloak. His golden hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Actor, but he was a colossal failure. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: He feels kind of lost in life; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Athletic, Professionalism, Artistic. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Everard Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears just a pastel suit. His skin is fair and his fingers are delicate and long. His silver hair is knotted and matted. His fierce gray eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He struck the Interpreter job and began his own company from there.
Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic. Bonds: Family, Adventurer, Job, Criminal record. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1800 sp.
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