Solomon Appleton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is drawn into a tight pony tail with a cross scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the east to a Interpreter, Solomon learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Job. Occupation: Interpreter
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Banded agate (9 gp). Eye agate (9 gp). Zircon (40 gp).
Cory Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit, and carries clubs. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are green.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was raised by priests from a young age. His first spouse was a Gardener, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Bonds: Family, Enemies, Religious, Mentor. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Anselm Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tan trousers with brown and white striped suspenders. He wears various colorful collared shirts. His brown hair is knotted and matted. His eyes are likewise amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Logical. Flaws: Greedy. Bonds: Religious, Mentor. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Tim Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered flail and tarnished crossbow as well. His red hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in a small village he learned the ways of the warrior from his mother. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Ugly, Depressed, Insane. Bonds: Criminal record. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 90 pp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Robert Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His skin is fair and his fingers are delicate and long. His hair is golden and curly. He has brown eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the west, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.
Motivation: Expand his business; and to reunite with his old friends
Flaws: Fearful. Bonds: Job, Immigrant, Adventurer. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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