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Advanced [show]


Simon Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His hair is long and brown with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of northern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Insane, Shy. Bonds: Immigrant, Adventurer. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Simon Marlee, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp. Zircon (40 gp). 4 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs


Guy Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. His red hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Money/treasure; and to be a priest again

Ideals: Fighting. Bonds: Attractive, Job, Rich. Occupation: Laborer

Voice: French accent

Attributes [hide]

Guy Ainsworth, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)10 (+0) 12 (+1)18 (+4)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Adelard Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a bow on his belt. He keeps his white hair in a pixie cut. He has brown eyes and a tan hat with a blue feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Scribe business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Adelard's homeland. Adelard decided to take the middle way and become a bodyguard. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Adelard Haley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Miles Gyula, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he wears a brown tunic with tan highlights, and long violet pants that bunch up around his shoes. He has a small bristly mustache and wavy blonde hair. His ears are large.

Personality: He has always had a great fascination with Human culture. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He inherited the family business which he has now maintained for 3 years.

Motivation: Human compassion; and to clean up the streets

Ideals: Logical. Flaws: Ugly, Racist, Disease. Bonds: Job, Guardian. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Miles Gyula, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)4 (-3) 9 (-1)16 (+3)
Skills Acrobatics +4, Investigation -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Theobald Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a tan and black robe with the hood down. His red hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are white and perfect.

Personality: He acts crazy and hedonistic. He is a font of random trivia from the lore and stories he has discovered

History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Family, Criminal record. Occupation: Barrister

Voice: Sleepy voice

Attributes [hide]

Theobald Van Es, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Sardonyx (40 gp). 4 Tanglefoot bags.


Social Check DCs

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