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Advanced [show]


Ernest Marston, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely white suit with green socks and a vest with buckled shoes. His hair is chestnut and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the north. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Poor. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Ernest Marston, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)12 (+1) 11 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Aquamarine (800 gp). Freshwater pearl (6 gp). Star ruby (700 gp).


Social Check DCs


Aldous Wesley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting black shirt and pants. He keeps his black hair in a flapper bob. His eyes are brown and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Racist, Disease. Occupation: Crown-heir

Voice: High pitched and raspy

Attributes [hide]

Aldous Wesley, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 16 (+3)16 (+3)
Skills Insight +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 50 pp. Carnelian (70 gp). 1 Masterwork Heavy wooden shield. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gerald Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. His long chestnut hair reaches down to his waist. His violet eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He works hard and plays hard.

History: Born to a Animal Trainer, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. After months of barely getting by, Gerald managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Gerald Sharps, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 17 (+3)16 (+3)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Thomas Colby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long auburn hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is terrified, and will act out of fear; and his religion dominates his actions

Flaws: Antagonistic, Fearful, Secretive. Bonds: Attractive, Religious. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Thomas Colby, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)8 (-1) 9 (-1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30000 cp. Smoky quartz (20 gp). Rock crystal (20 gp). Carnelian (20 gp).


Social Check DCs


Dean Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. He sports a flattop hair cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Addict, Secretive, Disease. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Dean Winterbourne, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)9 (-1) 13 (+1)16 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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