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Advanced [show]


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. His golden hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He would like to get married and retire; and he's in love

Ideals: Opinionated. Bonds: Attractive, Rich, Family, Has a crush. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Browning, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Richard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is matted, messy, and big. His blue eyes peer out from beneath his feathered brown hat.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Richard hails from a village terrorized by brigands. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Richard Ainsworth, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 17000 sp. 1 Half-Plate.


Social Check DCs


Conrad Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He wears his white hair up in a very large beehive style do. His eyes are hazel and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Conrad has worked very hard to control his curse. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: To be a Server again.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Conrad Carlisle, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp. 1 Silk rope. 1 Crowbar.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His white hair is cut short with large spiked bangs in the front. His eyes are amber and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Godfrey has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family.

Ideals: Gifted. Flaws: Ugly, Mundane, Disease. Bonds: Family. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Godfrey Mitchell, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 3 (-4)14 (+2) 12 (+1)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 17000 cp.


Social Check DCs


Dean Graeme, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His hair is chestnut and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Flaws: Hedonist. Bonds: Attractive, Religious, Military. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Dean Graeme, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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