Adam Dayton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His job bores him to no end. He has decided to make it more interesting.
History: He is a Metallic Dragon in disguise. He moved out south to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Flaws: Emotional. Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Silver holy symbol. 1 Silk rope. 1 Healer’s kit.
Adelard Fulton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in a clean black cloak covering his clean studded leather. His chestnut hair is matted, messy, and big. He has a dull look in his blue eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north his family was never financially stable. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he wants to get laid
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Ernest Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He keeps his long golden hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: Calm and collected, he is a well trained Engraver. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Ernest was raised in a hard working conservative environment. A gifted student he started as a Ruler, but he got bored and became a Engraver. He now owns his own business.
Motivation: To be a Ruler again; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 5 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Chrysoberyl (80 gp). Tourmaline (80 gp).
Dean Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His hair, while still mostly auburn, has prominent grey streaks. His face is scarred and worn.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of southern immigrants he idolized his father. Dean was born on a far southern desert where he grew up under the tutelage of his father, an expert Marshal. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Emotional. Bonds: Rich, Immigrant. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Robert Rayden, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. His hair is cut close to his head. He wears an eyepatch.
Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is a Doppelganger in disguise. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 8000 cp. Emerald (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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