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NPC Generator

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Advanced [show]


Tim Conway, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His white hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Tailor mother left him crippled. He became a Gardener soon after.

Motivation: Wants to open a new tavern; and balancing his hectic life and new gardener responsibilities is difficult

Flaws: Hedonist, Disease. Bonds: Job, Immigrant. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Conway, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 18 (+4)9 (-1)
Skills Animal Handling +6, Stealth +1
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with blue lining and desert motifs. He keeps his chestnut hair in a flapper bob. His eyes are a pleasant brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Guardian, Military. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

John Westcott, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Chad Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is smooth and relatively long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Bonds: Attractive, Religious, Military, Rich. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Chad Tindall, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Golden yellow topaz (400 gp).


Social Check DCs


Randal Home, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is auburn and curly. He has green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: Human compassion; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Flaws: Greedy, PTSD, Racist. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Randal Home, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 11 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Marston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a glaive. His red hair is slicked back into a classic pompadour. His eyes are violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 6 years old his parents immigrated from the south. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Emotional, Impulsive. Bonds: Immigrant, In love. Occupation: Soapmaker

Voice: Russian accent

Attributes [hide]

Aldous Marston, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)8 (-1) 12 (+1)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Chrysoprase (20 gp).


Social Check DCs

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