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Advanced [show]


Cory Ramsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a robe, a symbol of luck around his neck, and a bow on his belt. His chestnut hair is styled in orderly dreadlocks. He has amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in bow use. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Bonds: Adventurer, Religious, Enemies. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Cory Ramsey, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theobald Woods, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, green cloak. His silver hair and beard is wavy and long. His eyes are likewise green. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help

Flaws: Impulsive, Fearful. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Theobald Woods, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)10 (+0) 9 (-1)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Everard Hamilton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Everard is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Attractive, Nature, Military. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Hamilton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Darkwood Shield.


Social Check DCs


Hugh Milton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is auburn and very short. His violet eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Hugh Milton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 6000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Astley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He very much looks the part of a Miller. His whole body is exceptionally muscular. His chestnut hair is greasy and uncared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a very good compulsive liar and kleptomaniac.

History: He was born in the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cory. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Terse. Bonds: Job, Immigrant, Criminal record. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Cory Astley, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 10 (+0)6 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Red-brown spinel (120 gp). Chrysoprase (20 gp). Alexandrite (900 gp). Rock crystal (20 gp).


Social Check DCs

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