Alex Ansley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. His black hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his sister
Ideals: Professionalism. Flaws: Sensitive. Bonds: Poor, Adventurer, Family. Occupation: Tailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: A silver and pearl hairclip (90 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Everard Snowdon, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Soapmaker, Everard learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He got away from his former life and has fallen to alcoholism.
Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Shy, Addict. Bonds: Job, Adventurer. Occupation: Soapmaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 11 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gilbert Kensley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his quarterstaff. He wears a wide-brimmed hat to cover his moderate length chestnut hair. This green eyed southerner is not easily forgotten.
Personality: He is irascible and easily irritated. He receives visions of the future at random moments
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Slave Trader
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Chad Van Es, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a necromancer, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many orcs want him driven away
Ideals: Fighting, Joker, Justice. Bonds: Attractive, Mentor. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Just what you see.
Guy Abram, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His chestnut hair is braided into rings. He has brown eyes and a grey hat with a green feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Guy was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.
Motivation: Expand his business.
Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Immigrant, Job. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
