Solomon Merton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He carries with him a set of bows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His auburn hair is slicked back into a classic pompadour. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Rich, Immigrant. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp.
Gomory Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his monstrous two handed axe ready. His chestnut hair is knotted and matted. He has a dull look in his amber eyes.
Personality: Calm and collected, he is a well trained Fletcher. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gomory lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Professionalism. Bonds: Attractive, Job, Family. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp.
Anthony Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His long golden hair reaches down to his waist. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Humans.
History: His father raised him in a mountain cabin. Anthony liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: To reunite with his absent mother; and further expansion of business
Ideals: Joker. Flaws: Racist. Bonds: Nature, Job, Family. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Jade (90 gp). 1 Masterwork studded leather. 1 Chain shirt.
Bertram Springfield, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large blonde tufts of hair around his ears. His thin eyebrows rest above his beady amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he is greedy
Flaws: Ugly, Disease. Bonds: Rich, Job, Military, Immigrant. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 6000 cp.
Clerebold Blankley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the west to a Bellfounder, Clerebold learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Job, Religious. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
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