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NPC Generator

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Theodoric Lindsay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is long and unkept. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Theodoric Lindsay, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Quinton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his sickle. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Roger was born with his father's beautiful face. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to meet his childhood hero; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Roger Quinton, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Clapham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a large green jacket. He is tall, broad shouldered and powerfully built. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a green hat with a white feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He inherited the family business which he has now maintained for 8 years.

Motivation: To be a Marshal again.

Bonds: Job, Military, Rich, Immigrant. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Lance Clapham, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)9 (-1) 15 (+2)7 (-2)
Skills Athletics +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp. 1 Small steel mirror.


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: John was born in the west. At a young age he loved to build and create. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

John Wakefield, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Shane Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is long and brown with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His half smiles and amber eyes are beguiling and draw you in.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Shane studied abroad. After coming to the age of reason, Shane took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Shane Denholm, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)7 (-2) 13 (+1)5 (-3)
Skills Deception -1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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