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Trym Home, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a worn and beaten armor. His brown hair is matted, messy, and big. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: He was born several months after his father was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Home, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 17 (+3)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2500 sp. White pearl (80 gp). Red garnet (80 gp).


Social Check DCs


Anthony Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He wears a Stetson hat to hide his balding. His fierce blue eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Animal Trainer soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Criminal record, Job. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Anthony Lindsey, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)14 (+2) 6 (-2)14 (+2)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gerard Allerton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He typically wears black cloth garments or leather armor, and his gloved hand is found clutching a club. He has styled his black hair well, parting it to the left. He has a dull look in his blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gerard hails from a village terrorized by goblins. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Flaws: Disease, Impulsive. Bonds: Enemies, Adventurer, Family. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Gerard Allerton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 17 (+3)16 (+3)
Skills Acrobatics +2, History +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anthony Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is dressed in a clean blue cloak covering his clean studded leather. His hair is short and black. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it

Ideals: Opinionated, Gifted. Flaws: Lazy, Racist. Bonds: Rich. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Anthony Gracey, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trey Dryden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears grey painted combat armor at almost all times. He has styled his auburn hair well, parting it to the right. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trey is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Justice. Bonds: Attractive, Enemies, Military. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Trey Dryden, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Old masterpiece painting (1000 gp). 1 Minor magic item.


Social Check DCs

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