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NPC Generator

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Advanced [show]


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his trident always slung over his shoulder, and he perpetually has his trident ready. He has moderate length white hair. He has gray eyes and a grey hat with a green feather.

Personality: Calm and collected, he is a well trained Barrister. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born several months after his father was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: An old rival family wants him found; and a deep hatred of dire rats

Ideals: Fighting. Bonds: Job, Enemies, Military, Family. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Guy Nash, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)7 (-2) 6 (-2)5 (-3)
Skills Nature +0, Persuasion -1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp. Freshwater pearl (13 gp).


Social Check DCs


Henry Southey, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.

Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. In his youth he was a Miner, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Some 6 years later his spouse died after the birth of his son. Heartbroken, Henry never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

Henry Southey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)16 (+3) 10 (+0)8 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Dayton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His long red hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: To unite with his sister.

Flaws: Antagonistic. Bonds: Family, Mentor, Immigrant. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Tim Dayton, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)9 (-1) 18 (+4)12 (+1)
Skills Insight +6, Stealth -1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Miles England, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a black poncho over his likewise colored trousers and shirt. He is bald on top and has large brown tufts of hair around his ears. His eyes, though not visible through his cowl, are violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.

History: Born to a Bricklayer, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Miles England, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)17 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Arnold Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His silver hair is cut jaggedly and amateurishly. His eyes are green and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep

Ideals: Joker. Flaws: Ugly, Racist, Disease, Insomniac. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Arnold Hayhurst, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 18 (+4)11 (+0)
Skills Religion +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Cloth of gold vestments (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs

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