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NPC Generator

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Advanced [show]


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He has a minor phobia of water and hates getting wet.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Attractive, Has a crush, Poor. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Balimaar Chatham, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Manfred Tindall, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and sports brown clothing, slightly heavier than average wear. His skin is also unnaturally pale. He keeps his long black hair kept up in a rat tail. His violet eyes peer out from beneath his broad brown hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: Manfred was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has never given up on his writing dream.

Motivation: Doesn't want to be a Miller and was forced into it by his family; and to unite with his sister

Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Manfred Tindall, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 17 (+3)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Red spinel (80 gp). Red-brown spinel (80 gp). Coral (80 gp). 1 Half-Plate.


Social Check DCs


William Langley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in a clean black cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. He has a brown handlebar mustache and slicked back brown hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and he is wracked by social anxiety

Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Poor, Job. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

William Langley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 18 (+4)11 (+0)
Skills Insight +6, Stealth +2
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Rolf Walcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a hammer. He wears his auburn hair up. His eyes are amber and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Justice. Flaws: Depressed. Bonds: Military, Poor, Job. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Rolf Walcott, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)11 (+0) 11 (+0)15 (+2)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Deep green spinel (140 gp). Red garnet (140 gp).


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He usually wears his brown robe and has his warhammer always slung over his shoulder. His red hair is long and unkept. His thin eyebrows rest above his beady brown eyes.

Personality: He is extraordinarily eccentric. He is obsessed with his god.

History: Bertram was born the youngest of three triplets. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: He is wracked by social anxiety; and doesn't want to be a painter and was forced into it by his family

Flaws: Ugly, Insane, Fearful. Bonds: Religious, Family. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Bertram Kelsey, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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