Odo Allerton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a grey Stetson hat and grey clothes. His silver hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.
History: Odo lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Impeccable. Flaws: Fearful. Bonds: Family, In love. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Anselm Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is lengthy. He wears large thick round spectacles.
Personality: Eccentric and domineering, Anselm will drive conversation. He believes the world needs to unite to get rid of orcs once and for all.
History: Anselm was raised in a hard working conservative environment. His childhood dream was to be a Shoemaker, but he was a colossal failure. He struck the Adventurer job and began his own company from there.
Motivation: To pay off his debts; and to be a shoemaker again
Ideals: Extrovert. Bonds: Enemies, Job, Debt. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 40000 cp. 1 Masterwork Musical instrument. 1 Good lock.
Adam Bradford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear black tank tops with grey pants. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue and catlike.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the east. He moved out north to avoid the crime he committed. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Athletic. Bonds: Poor, Criminal record, Job. Occupation: Carpenter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Hugh Tickle, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.
Motivation: His religion dominates his actions.
Ideals: Professionalism. Flaws: Fearful. Bonds: Nature, Religious. Occupation: Carpenter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 5000 cp. Citrine (50 gp). Azurite (12 gp). Golden pearl (90 gp). 1 Half-Plate.
Hugh Langley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. His brown hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Joker, Entrepeneur. Bonds: Poor, Nature, Adventurer. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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