Lewis Pickering, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tattered old clothes. He is bald on top and has large chestnut tufts of hair around his ears. His amber eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to loving parents in a slum to the south. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: To unite with his brother; and regain custody of his daughter
Flaws: Ugly, Mundane. Bonds: Family, Poor, Nature. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Black velvet mask with numerous citrines (120 gp).
Shane Conway, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems, and a wedding ring on his left hand. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Justice, Optimist. Bonds: Rich, In love, Immigrant, Adventurer. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20000 cp.
Hubert Mori, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a small bristly mustache and wavy red hair. He wears an eyepatch.
Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken from his home at a very young age. He was granted druidic powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Religious, Slave. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 10000 cp. Chalcedony (60 gp). Golden yellow topaz (700 gp). Deep blue spinel (700 gp).
Tim Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and very much looks the part of a Roofer. He wears his silver hair up. He tend to wears goggles to shield his eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Tim was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Roofer.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Ideals: Athletic, Justice. Bonds: Job, Adventurer. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1600 sp.
Theodoric Bentley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears bulky blue painted plate armor. He has a long silver beard with little hanging trinkets. His fierce green eyes like to dwell on things.
Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Theodoric studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Gifted, Fighting. Flaws: Impulsive. Bonds: Poor. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 1 Buckler. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
