Hugh Burton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with yellow stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His red hair is drawn into a tight pony tail with a cross scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Hugh was born the youngest of three triplets. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Hugh began to lead the lost caravan. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Doesn't want to be a Priest and was forced into it by his family.
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Family, Enemies. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Tim Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His black hair is cut short. His fierce green eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: Money/treasure.
Flaws: Impulsive, Hedonist. Bonds: Attractive, Rich, Immigrant. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 8000 sp.
Adam Shelby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is dressed in a clean tan cloak covering his clean studded leather, and his gloved hand is found clutching a bow. He keeps his golden hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Server for hire.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Joker, Gifted. Bonds: Mentor, Job, Adventurer. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp.
Roger Atherton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely red suit with black socks and a vest with buckled shoes. His black hair is heavily combed to the left. His eyes are amber and beady.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Sculptor, who enjoyed hunting, Roger was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Nature, Rich. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Bernard Denholm, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and usually wears his green robe and has his hand crossbow always slung over his shoulder. He keeps his red hair in a pixie cut. His green eyes dart from person to person to random spaces in the air.
Personality: Bernard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born several months after his mother was called into army service. When Bernard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Secretive, Insane. Bonds: Military, Criminal record. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Brown-green garnet (130 gp). Tourmaline (130 gp). Eye agate (15 gp).
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