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Advanced [show]


Cory Eastoft, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. His golden hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Flaws: Shy. Bonds: Attractive, Criminal record, Immigrant. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Cory Eastoft, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 70 pp.


Social Check DCs


Hubert Hartford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears red leather gloves, a red jacket, and tight pants. He sports a long red beard, and similarly colored long hair. His brown eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Hubert was left his mother's suit of armor and trained in its use and care. He has never given up on his singing dream.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hubert Hartford, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Lance Hartford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His blonde hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Lance Hartford, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 5 (-3)13 (+1) 8 (-1)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 43000 sp. Rock crystal (30 gp). Blue star sapphire (600 gp). Onyx (30 gp). Lapis lazuli (15 gp). 4 Antitoxin. 4 Antitoxin. 1 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright tan suits and hats. His brown hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Gerald Copeland, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Adelard Denholm, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered black stockings. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears his silver hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west to a Blacksmith, Adelard learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Insomniac, Selfish. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Adelard Denholm, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Golden yellow topaz (200 gp). Tourmaline (130 gp). 3 Smokesticks. 1 Everburning torch.


Social Check DCs

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