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Advanced [show]


Trey Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Architect uniform. His hair is red and curly. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trey was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Joker, Gifted, Entrepeneur. Bonds: Job, Attractive. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Paxton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)15 (+2) 9 (-1)17 (+3)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Richard Stratford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of falchions on his belt, each one with a opal on the hilt. He has moderate length chestnut hair. His eyes are likewise violet.

Personality: He is extraordinarily eccentric. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Servant, who enjoyed hunting, Richard was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Insane, Hedonist. Bonds: Rich, Nature. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Stratford, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 17 (+3)7 (-2)
Skills Intimidation +0, Investigation +4
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp. Freshwater pearl (12 gp). Golden pearl (160 gp). Deep green spinel (160 gp).


Social Check DCs


Wymar Ryley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a yellow shirt with thin black vertical stripes and white pants. He is an epitome of beauty. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person to random spaces in the air.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Adventurer, Family. Occupation: Healer

Voice: German accent

Attributes [hide]

Wymar Ryley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Chalcedony (40 gp). Hematite (16 gp).


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His skin is also unnaturally pale. His golden hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.

History: Gerald hails from a village terrorized by goblins. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Enemies, Adventurer. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Gerald Hayhurst, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries pickaxes. He has done his best to style his blonde hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is an amazing painter.

History: Gifted from a young age, Gerard studied abroad. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Gifted. Flaws: Insane. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Gerard Barclay, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 13 (+1)9 (-1)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp. Golden pearl (60 gp). Chrysoprase (50 gp). 1 Good lock. 1 Average lock.


Social Check DCs

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