Trym Mori, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His red hair is lengthy. His half smiles and green eyes are beguiling and draw you in.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic, Artistic. Flaws: Racist, Fearful. Bonds: Attractive. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Malachite (15 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Peter Halsey, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His whole body is exceptionally muscular. His silver hair is heavily combed to the right. His skin is flawless and his violet eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.
History: Peter was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: He seems to be bored by most things; and wants to open a new tavern
Flaws: Impulsive, Mundane. Bonds: Immigrant, Attractive, Job. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Kyle Adley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his black hair up. His eyes are blue and catlike.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He inherited the family business which he has now maintained for 2 years.
Motivation: To be a Bather again.
Ideals: Fighting, Athletic, Philantrophist. Bonds: Attractive, Job. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2300 sp.
Tim Colton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short with large spiked bangs in the front. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Kent, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a long black beard with little hanging trinkets. His violet eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Assassin.
Ideals: Athletic, Fighting. Bonds: Guardian, Has a crush, Adventurer. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 40000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!