Kody Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a green scarf. He wears his blonde hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of dire rats once and for all.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kody was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and someone believes him a fraud
Ideals: Impeccable, Gifted. Bonds: Attractive, Enemies, Slave. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Half-Plate.
Rolf Preston, Male Human [Permalink]
Personal [hide]
Description: He wears a simple green robe with tan stripes complete with hood. He is portly but not overly obese. He wears a top hat to cover his moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Rolf lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Bricklayer father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To end his boredom; and to be a bricklayer again
Flaws: Fearful, Disease, Mundane. Bonds: Job, Family. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Aldous Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a simple grey robe with black stripes complete with hood. His black hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Dilettante, but he was a colossal failure. He now mingles about in high society.
Motivation: Retire the richest man in the east; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Forgetful, Mundane. Bonds: Job, Rich. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Chrysoberyl (140 gp). Bloodstone (30 gp). Chrysoberyl (140 gp).
Raymond Shelley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man is typically in his Farmer uniform. His hair is greying and his face has many wrinkles. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Raymond was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his brother
Ideals: Optimist. Bonds: Job, Attractive, Family. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 cp. Carnelian (70 gp). 1 Silver holy symbol. 1 Good lock. 1 Masterwork Musical instrument.
Godfrey Ramsey, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an entirely white suit with tan socks and a vest with buckled shoes. His whole body is exceptionally muscular. He keeps his auburn hair in a flapper bob. His eyes, though not visible through his cowl, are hazel.
Personality: Godfrey is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the north to a Weaver, Godfrey learned a great deal about his mother's area of expertise. He worked as a nervous Weaver and found it very stressful. He inherited the family business which he has now maintained for 5 years.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Depressed. Bonds: Immigrant, Military, Job. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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