Gerard Wellington, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Ruler profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Server for hire.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Server
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp. Carnelian (40 gp).
Trey Branson, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has shaved his head bald. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. Some 7 years later his spouse died after the birth of his son. Heartbroken, Trey never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: In love, Enemies. Occupation: Barrister
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 27000 sp. 4 Tanglefoot bags.
Reynard Winthrop, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large violet mantle and cape that has been intricately interwoven into his black robe. He has dyed his greying white hair a little too much giving a sharp white color. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Reynard was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Seamstress like his father before him.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic, Entrepeneur. Flaws: Shy, Racist. Bonds: Job. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Thomas Tyndall, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears brown trousers with pastel and blue striped suspenders. He wears various colorful collared shirts. His chestnut hair is lengthy and is close to two feet long. He has several tiny emerald earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.
History: Thomas was born in the south. At a young age he loved to build and create. When Thomas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and money/treasure
Ideals: Opinionated, Persistence. Flaws: Fearful. Bonds: Rich, Military. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp.
Heward Whitby, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his blonde hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Insomniac, Emotional. Bonds: Adventurer, Immigrant. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Brass mug with jade inlays (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
