Peter Barton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his silver hair down. His eyes are hazel and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.
History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying sister.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Draconic, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Trym Remington, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. His white hair is greasy and uncared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born at the edge of vast island. In his 18th year, his parents were killed by a giants raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Ugly, Addict, Shy, Fearful. Bonds: Nature, Enemies. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1000 sp. Moss agate (10 gp). Amber (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Adelard Shelley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. His green unseeing eyes seem to look past you.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.
History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Bertram Springfield, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his trident always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He keeps his black hair in a flapper bob. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Herbalist like his father before him.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Military, Job. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 5 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 80 pp.
Bertram Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered black stockings. He is bristling with hidden weapons, mostly kukris and rapiers. His blonde hair is knotted and matted. His eyes are likewise amber.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Bertram studied abroad. He dropped out of school before completing his studies. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. Brass mug with jade inlays (200 gp). Solid gold idol (700 gp). Large well-done wool tapestry (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
