Alexandre Walcott, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear brown pants and tee shirts. He is muscular with a powerful set of arms. His golden hair is styled in orderly dreadlocks. His half smiles and amber eyes are beguiling and draw you in.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east to a Spice Merchant, Alexandre learned a great deal about his mother's area of expertise. His psionic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Optimist, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 400 gp. 1 Masterwork Thieves’ tools.
Shane Hayden, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.
Motivation: Retire the richest man in the east; and a rival would like him out of the picture
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Nature, Criminal record. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Golden yellow topaz (900 gp). Obsidian (15 gp). Moss agate (15 gp). 1 Minor magic item.
Solomon Deighton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail, and his gloved hand is found clutching a flail. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Solomon was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Map Maker job and began his own company from there.
Motivation: Further expansion of business; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Justice. Flaws: Shy. Bonds: Job, Enemies. Occupation: Map Maker
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 2 Alchemist’s fire. 2 Alchemist’s fire. 4 Thunderstones.
Bertram Shelly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting white shirt and pants. His black hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it.
Flaws: Secretive. Bonds: Military, Rich. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Theobald Barton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a violet vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears his blonde hair up. He wears a mask on his face.
Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a desert tribe. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has never given up on his music dream.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Artistic. Flaws: Secretive. Bonds: Poor, Nature, Criminal record. Occupation: Barber
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Superior lock. 1 Magnifying glass.
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