Peter Altham, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. His chestnut hair is thinning but still full. He has blue eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His mother raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Since then, he has sought to make the best of life.
Motivation: Regain custody of his son.
Ideals: Optimist. Bonds: Attractive, Rich, Nature, Family. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 29000 sp.
Simon Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brown hair is drawn into a tight pony tail with a skull scrunchie. He has gleaming, smiling green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in a small desert village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now owns his own business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 15000 sp. Carnelian (40 gp). Freshwater pearl (11 gp). Red spinel (90 gp). Red-brown spinel (90 gp).
Conrad Rayden, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a grey and violet handkerchief worn on his left side. His brown hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Conrad lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Retire the richest man in the west; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Attractive, Adventurer, Family. Occupation: Carter
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Smoky quartz (60 gp). Red garnet (160 gp). Peridot (60 gp).
Bernard Alton, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He has passion for adventuring and risk; and he wants revenge against orcs
Ideals: Justice, Pacifist. Bonds: Immigrant, Enemies, Adventurer. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Alexandre Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. He has styled his silver hair well, parting it to the right. His eyes are a pleasant hazel.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has drifted from career to career and currently works as a Guard.
Motivation: To be a Ploughman again; and he feels threatened by others
Flaws: Shy, Fearful. Bonds: Rich, Immigrant, Job. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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