Jocelyn Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a large black jacket. His brown hair is slicked back into a classic pompadour. His eyes are hazel and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Optimist, Entrepeneur. Bonds: Religious, Criminal record. Occupation: Miller
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 47000 sp. Jade (80 gp).
Kody Stratford, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Barrister, Kody learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: To reunite with his absent father; and balancing his hectic life and new barrister responsibilities is difficult
Ideals: Entrepeneur. Bonds: Attractive, Nature, Family, Job. Occupation: Barrister
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Red garnet (140 gp).
Alex Marley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown painted combat armor at almost all times. He is bald on top and has large chestnut tufts of hair around his ears. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: Alex was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Persistence. Flaws: Ugly, Selfish. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Bertram Kimberly, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His moppish chestnut hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Rich, Family. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp. Moonstone (50 gp). Violet garnet (200 gp).
Odo Weston, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a brown shirt with thin blue vertical stripes and tan pants. His hair is cut close to his head. He has gleaming, smiling blue eyes.
Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Odo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he would like to get married and retire
Bonds: Poor, Has a crush, Immigrant, Adventurer, Nature. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Lapis lazuli (13 gp). Sardonyx (40 gp).
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