Frederick Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely red suit with black socks and a vest with buckled shoes. His black hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady violet eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them
History: Frederick lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Athletic, Disciplined. Flaws: Ugly, Shy. Bonds: Family. Occupation: Stylist
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Aquan, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Solomon Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is thinning but still full. He has a dull look in his brown eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Solomon has worked very hard to control his curse. He has dedicated himself to building a better trade route.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic, Disease. Bonds: Adventurer, Poor. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Azurite (14 gp).
Don Snowdon, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bricklayer does. His wide-brimmed hat is riddled with cuts and holes. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: To find somewhere to settle down.
Ideals: Joker, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Disguise kit. 1 Superior lock.
Adelard Crawford, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a xeno-phobe, disliking non-Humans.
History: When he was but 7 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a mason and was forced into it by his family
Flaws: Ugly, Sensitive, Racist. Bonds: Immigrant, Family. Occupation: Mason
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Guy Fidget, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his black hair up in a very large beehive style do. His skin is flawless and his amber eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 31000 sp. 1 Minor magic item.
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