Godfrey Leighton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large black jacket. He wears his brown hair up. His eyes are amber and catlike.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Godfrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Godfrey. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he would like to get married and retire
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Criminal record, Has a crush. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Guy Astley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his white hair in a pixie cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Guy took refuge in the ruined castle and found the beat up longbow and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has a rivalry with the Church that dominates his actions; and seeks redemption
Ideals: Disciplined. Flaws: Hedonist. Bonds: Criminal record, Nature, Religious. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
Possessions: 1000 sp. 4 Holy water.
Diggory Blankley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.
History: Diggory hails from a village terrorized by goblins. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Many goblins want him driven away; and obtaining odd cultural human artifacts is his passion
Bonds: Job, Adventurer, Criminal record, Enemies, Nature. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 8 (-1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 2800 sp. 1 Magnifying glass.
Geoffrey Elton, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is golden and very short. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Geoffrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and he is greedy
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: In love, Rich. Occupation: Bather
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). 1 Banded mail. 1 Breastplate. 1 Chain shirt.
Trey Mori, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His hair is white and very short. His eyes are likewise green. His teeth are white and perfect.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: Trey hails from a village terrorized by gnolls. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against gnolls; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Stylist
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 25000 sp.
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