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NPC Generator

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Advanced [show]


Gilbert Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a green suit, tan shirt, and brown tie. He has a penchant for wearing a ring with an oversized emerald on his right hand. He is bald on top and has large auburn tufts of hair around his ears. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Mortician and found it very stressful. He inherited the family business which he has now maintained for 2 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mortician responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Job. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Gilbert Blackwood, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)9 (-1) 3 (-4)15 (+2)
Skills Animal Handling -2, Performance +4
Senses Passive Perception 6
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp. Jade (60 gp).


Social Check DCs


Henry Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear violet clothing when he does not wear armor. He has a long black beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Disciplined. Flaws: Insomniac. Bonds: Adventurer, Religious, Nature. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Henry Trowbridge, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 18 (+4)16 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 14
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Roger Weston, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his hammer always slung over his shoulder, and carries hammers. His golden hair is braided into rings. His eyes, though not visible through his cowl, are amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Roger hails from a village terrorized by gnolls. A gifted student he started as a Engraver, but he got bored and became a Body Guard. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Job, Enemies. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Roger Weston, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 48000 sp.


Social Check DCs


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Stableman business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to be a sculptor again

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Anselm Tyndall, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 15 (+2)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Golden yellow topaz (300 gp). Black pearl (300 gp).


Social Check DCs


Balimaar Graham, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. His red hair is long and unkept. His ears are large.

Personality: Eccentric and domineering, Balimaar will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balimaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balimaar. Recently he has begun working with bootleggers and crooks.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and he has decided he is irredeemable

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Balimaar Graham, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)17 (+3) 13 (+1)17 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp. Black pearl (800 gp).


Social Check DCs

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