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NPC Generator

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Ralf Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long golden hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life.

Flaws: Secretive, Hedonist, Depressed. Bonds: Immigrant. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Ralf Garrick, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 30000 sp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


John Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic. Flaws: Depressed, Shy. Bonds: Attractive, Rich. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

John Ramsay, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He carries with him a set of halberds, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the north. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Terse. Bonds: Attractive, Poor. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Drogo Halsey, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Gerard Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with tan stripes complete with hood. He has a moderate pudge and is not very fit. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.

Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Joker, Professionalism. Bonds: Family, Military, Enemies. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Kelsey, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 10 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Brown-green garnet (70 gp). Sard (80 gp). Chalcedony (80 gp). Amber (70 gp).


Social Check DCs


Rolf Hadley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is red and very short. His gray unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: Gifted from a young age, Rolf studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted arcane powers by his dying brother.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Rich, Adventurer. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Rolf Hadley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)8 (-1) 16 (+3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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