Thomas Dumph, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with blue colored cloaks and clothing and is in decent physical shape. His red hair is slicked back into a classic pompadour. His eyes are likewise hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: He got into the Mayor business at a young age. He was taken as a slave by a traveling circus and forced to perform He struck the Mayor job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Pacifist. Bonds: Job, Slave. Occupation: Mayor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 60 pp. 1 Minor magic item.
Godfrey Tindall, Male Human [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. He has a moderate pudge and is not very fit. His hair is blonde and curly. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Justice. Flaws: Shy. Bonds: In love, Military, Adventurer. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Gomory Barton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a fancy grey suit. He has a very tight haircut. His eyes are hazel and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy, self-centered, vain, and jealous.
History: He was born in the north, but his parents moved at a very young age to the west. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Human people; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, Selfish, Racist. Bonds: Attractive, Immigrant, Family. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp. 1 Masterwork studded leather.
Tim Royston, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of luck around his neck, and a glaive on his belt. His brown hair is styled in orderly dreadlocks. His eyes are green and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and wants to work out more often
Ideals: Fighting, Athletic, Joker. Flaws: Selfish. Bonds: Rich. Occupation: Detective
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 9000 cp.
Everard York, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and he wants revenge against drow
Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Moss agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!