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Advanced [show]


Hunter Tattersall, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the large cave and found the beat up mace and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and marry his brother to traveling adventurers

Flaws: Antagonistic, Greedy. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Hunter Tattersall, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)12 (+1) 11 (+0)13 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Percival Morley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears grey trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His left leg appears badly burned and disfigured. He wears his red hair down. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Opinionated. Bonds: Family, Poor, Religious. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Percival Morley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)11 (+0) 8 (-1)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Deep green spinel (40 gp).


Social Check DCs


Wymar Royston, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right leg appears badly burned and disfigured. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Rich, Military. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

Wymar Royston, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Moss agate (13 gp).


Social Check DCs


Hugh Clifford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear violet clothing when he does not wear armor. His white hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He loves telling others what to do and how they should feel about things. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now owns his own business.

Motivation: Many brigands want him driven away; and he is a bit of a kleptomaniac

Ideals: Athletic, Opinionated, Gifted. Bonds: Criminal record, Job, Enemies. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Hugh Clifford, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)8 (-1) 17 (+3)16 (+3)
Skills Deception +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


Henry Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His blonde hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Religious, Enemies, In love. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Henry Wilberforce, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Cloth of gold vestments (170 gp).


Social Check DCs

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