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Advanced [show]


Gerard Mitchell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His hair is brown, silky, and of moderate length. His blue eyes peer out from beneath his top white hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism, Logical. Flaws: Mundane, Insane. Bonds: Attractive. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Gerard Mitchell, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Fire opal (500 gp). Amber (40 gp). 4 Tanglefoot bags. 3 Antitoxin. 3 Holy water.


Social Check DCs


Wymar Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky black painted plate armor. His head has been shaved. His fierce amber eyes like to dwell on things.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Wymar was raised in a hard working conservative environment. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Job, Criminal record. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Wymar Winterbourne, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common, Sylvan, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Sapphire pendant on gold chain (700 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item.


Social Check DCs


Charles Soames, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear black pants and tee shirts. His silver hair is cut short with large spiked bangs in the front. He has gleaming, smiling amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Charles was raised in a hard working conservative environment. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Charles's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Charles Soames, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Gunter Weston, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting tan shirt and pants. His hair is always cut to a buzz. His eyes are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: Gunter was born the youngest of three triplets. One day when Gunter was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gunter was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Philantrophist, Pacifist. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Gunter Weston, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)7 (-2) 10 (+0)9 (-1)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Geoffrey Ryland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Guard. He has a long brown beard with little hanging trinkets. He has several tiny aquamarine earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Artistic. Bonds: Job, Rich, Adventurer. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Geoffrey Ryland, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)13 (+1) 15 (+2)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp. Gold and topaz bottle stopper cork (900 gp).


Social Check DCs

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