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NPC Generator

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Advanced [show]


Anselm Shelly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey leather gloves, a grey jacket, and tight pants. His long auburn hair reaches down to his waist. He has a dull look in his gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He was raised in a plains tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly. Bonds: Guardian, Military, Nature, Family. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Anselm Shelly, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)7 (-2) 11 (+0)17 (+3)
Skills Nature +0, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Rhodochrosite (6 gp). Malachite (6 gp). Jet (130 gp). 1 Tanglefoot bags.


Social Check DCs


Hugh Spalding, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. His black hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Soapmaker father left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Extrovert. Flaws: Antagonistic, Disease, Insomniac. Occupation: Baker

Voice: Speaks with squeezed throat

Attributes [hide]

Hugh Spalding, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2700 sp. Freshwater pearl (15 gp). Lapis lazuli (15 gp).


Social Check DCs


Manfred Rylan, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is brown. His thin eyebrows rest above his beady brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Manfred studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Enemies, Mentor. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Rylan, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)10 (+0) 8 (-1)18 (+4)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Clerebold Westcott, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears blue cloth garments or leather armor. His golden hair is long and unkept. His violet eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Clerebold Westcott, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Percival Addington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. His auburn hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: The child of western immigrants he idolized his mother. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Mercenary.

Motivation: Expand his business; and sabotage a competitor

Ideals: Persistence, Gifted. Bonds: Job, Immigrant. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Percival Addington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)8 (-1) 13 (+1)14 (+2)
Skills Deception +4, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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