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Advanced [show]


Wymar Upton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is braided into rings. His eyes are a pleasant brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Wymar studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Cynical, Impulsive. Bonds: Poor. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Wymar Upton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Solid gold idol (800 gp).


Social Check DCs


Alexandre Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly shields and longswords. His black hair, when down, is lengthy. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Stylist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Retire the richest man in the south; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur, Disciplined. Flaws: Ugly, Addict. Bonds: Criminal record. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Alexandre Reid, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 900 sp.


Social Check DCs


Reynard Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of strength on his torso. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up in a very large beehive style do. His violet eyes dart from person to person.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Reynard took refuge in the large cave and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Professionalism. Flaws: Insane, Disease. Bonds: Nature. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Reynard Tickle, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)8 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 90 pp.


Social Check DCs


William Skelton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and expand his business

Ideals: Joker. Flaws: Insane, Ugly. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

William Skelton, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He carries a battered falchion and tarnished greatsword as well. His black hair is braided into rings. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the west to a Map Maker, Bertram learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 9 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Barclay, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 70 pp. Malachite (11 gp). Bloodstone (50 gp). Blue quartz (11 gp). Coral (130 gp). 1 Minor magic item.


Social Check DCs

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