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NPC Generator

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Advanced [show]


John Cooper, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape, and is pretty ugly. His red hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: The child of southern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Professionalism, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

John Cooper, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)8 (-1) 10 (+0)7 (-2)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anthony Hastings, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears baggy black pantaloons and a white scarf. His white hair is still thick. This violet eyed easterner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Days after completing his studies, news broke out that his hometown was attacked by giants. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Optimist, Gifted. Bonds: Rich, Enemies, Family. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Anthony Hastings, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Ignan, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Diggory Merton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a custom-built plate barding that's adorned with red lining and desert motifs. His hair is golden and curly. He is baby faced.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: Diggory hails from a village terrorized by brigands. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Family. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Diggory Merton, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Rich purple corundum (600 gp).


Social Check DCs


Reynard Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. He keeps his black hair in a flapper bob. His eyes are green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: Reynard was born with his father's beautiful face. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.

Motivation: He has a crush on the local Painter; and wants a kiss

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Family, Has a crush. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Reynard Dalton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Byron, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a green coat with grey slacks. He is portly but not overly obese. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His amber unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 4 years old his parents immigrated from the north. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Disease, Shy. Bonds: Adventurer, Immigrant, Nature. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Thomas Byron, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs

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