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NPC Generator

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Advanced [show]


Randal Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black coat over a brown low-cut shirt, and a top hat upon his head. His black hair is unkempt and raggedy. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Poor, Job. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Randal Blakely, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Coral (110 gp). Deep green spinel (110 gp).


Social Check DCs


Arnold Remington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large black jacket. He sports a long blonde beard, and similarly colored long hair. His green eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Sculptor, Arnold learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Sculptor for hire.

Motivation: He loathes his own lifestyle; and his relatives are trying to arrange a marriage

Flaws: Insane, Depressed. Bonds: Poor, Military, Job, Family. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Arnold Remington, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)6 (-2) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Roger Lindsay, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His skin is also unnaturally pale. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny aquamarine earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Gifted. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Roger Lindsay, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Violet garnet (800 gp). Black pearl (800 gp). Bloodstone (40 gp).


Social Check DCs


Aldous Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy blue pantaloons and a brown scarf. He has dyed his greying white hair a little too much giving a sharp white color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of northern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Adventurer, Enemies. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Aldous Spaulding, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 15 (+2)8 (-1)
Skills Athletics +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp. Brass mug with jade inlays (200 gp). Black velvet mask with numerous citrines (170 gp). 1 Disguise kit. 1 Average lock.


Social Check DCs


Norman Emsworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. His brown hair is styled in orderly dreadlocks. His gray eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by drow. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Attractive, Immigrant, Job, Military, Enemies. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Norman Emsworth, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)5 (-3) 13 (+1)15 (+2)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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