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NPC Generator

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Advanced [show]


Jocelyn Easton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he wears rags and sports a simple walking cane. His red hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of a Hunter, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Jocelyn began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Jocelyn Easton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Anthony Riley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin tan vertical stripes and green pants, and carries warhammers. He sports a long white beard, and similarly colored long hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Military, Criminal record. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Anthony Riley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)9 (-1) 5 (-3)13 (+1)
Skills Insight -1, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Thomas Dalton, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man dresses well, typically a more casual-formal manner. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Flaws: Depressed, Insane. Bonds: Attractive, Criminal record. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Thomas Dalton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)10 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 22000 sp.


Social Check DCs


Gerard Bradford, Male Human [Permalink]

Personal [hide]

Description: This southern man has a large black mantle and cape that has been intricately interwoven into his brown robe. His clothes are grease stained in places. His golden hair is matted, messy, and big. His violet eyes peer out from beneath his broad black hat.

Personality: He is witty, but his monotone delivery comes off as unnerving Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Gerard Bradford, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Percival Nash, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has a hunchback. He keeps his red hair in a pixie cut. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.

History: He was born several months after his father was called into army service. When Percival reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Tailor for the past few years.

Motivation: To get a good night's sleep; and to be a painter again

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Military, Job. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Percival Nash, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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