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NPC Generator

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Advanced [show]


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: This southern man wears an entirely red suit with black socks and a vest with buckled shoes. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Insomniac, Addict. Bonds: Poor, Immigrant. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Manfred Clapham, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 7 (-2)15 (+2)
Skills Acrobatics +3, Survival +0
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His chestnut hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the east was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Immigrant, Rich. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Drogo Mitchell, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Miles Allerton, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized black coat, and sports empty pouches on his belt. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and human compassion

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Miles Allerton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)16 (+3) 13 (+1)14 (+2)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp. Moss agate (5 gp). 1 Silk rope. 1 Average lock.


Social Check DCs


Anselm Wade, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, but even with his fine clothing he looks run-down. He is an epitome of beauty. His hair is long and black with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Mentor, Adventurer. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Anselm Wade, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Theobald Copeland, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a black costume with the symbols of his god on his torso. His silver hair has been sun bleached extensively. His thin eyebrows rest above his beady hazel eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sage like his mother before him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to be a glassblower again

Flaws: Ugly. Bonds: Enemies, Job, Criminal record. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Theobald Copeland, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)9 (-1) 7 (-2)15 (+2)
Skills Intimidation +4, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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