Cory Barlow, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length auburn hair. His eyes are green and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Cory hails from a village terrorized by brigands. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Shoemaker like his mother before him.
Motivation: He's in love; and revenge
Flaws: Antagonistic, Impulsive. Bonds: Rich, Enemies, Job, Has a crush. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp.
Trym Winchester, Male Human [Permalink]
Personal [hide]
Description: A 5'6" western man, he is typically in his Stableman uniform. He sports a long red beard, and similarly colored long hair. His brown eyes are passionate and lively.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He has money and likes to spend it; and many dire rats want him driven away
Ideals: Fighting. Bonds: Job, Enemies, Military, Rich. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Conrad Hartford, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear red pants and tee shirts. His auburn hair is singed and shortened. His eyes are hazel and he is always smoking a pipe.
Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform He has never given up on his painting dream.
Motivation: He is content; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Slave. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 5 (-3) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1
Possessions: 50 pp.
Alex Clapham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His chestnut hair is cut short. His eyes are blue and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Military, Adventurer. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Drogo Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor, and he perpetually has his greatsword ready. His auburn hair, when down, is lengthy. He has a tattooed face.
Personality: He can speak with the recently deceased. He plays an instrument quite well.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his music dream.
Motivation: His religion dominates his actions.
Ideals: Fighting, Gifted, Artistic. Bonds: Religious, Mentor. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Alexandrite (1200 gp). Chrysoberyl (60 gp). Amethyst (60 gp). Rock crystal (30 gp).
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