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Advanced [show]


Guy Home, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His head has been shaved. He has a dull look in his green eyes.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hasn't been sleeping well lately.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Criminal record. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Home, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Kody Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a auburn handlebar mustache and slicked back auburn hair. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: Born in the north to a Glassblower, Kody learned a great deal about his father's area of expertise. In his 15th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Glassblower.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and to be a bowyer again

Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Kody Tattersall, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alexandre Yeardley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His long red hair is drawn into a two foot long braid. His eyes are a pleasant brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Fisher for hire.

Motivation: Many gnolls want him driven away; and to reunite with his absent mother

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Job, Enemies. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Alexandre Yeardley, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long brown beard with little hanging trinkets. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Family, Mentor. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Denholm, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. Banded agate (11 gp). Silver pearl (40 gp). Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Trey Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is short and silver. His violet eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.

History: Born in the north to a Stableman, Trey learned a great deal about his mother's area of expertise. A gifted student he started as a Guard, but he got bored and became a Stableman. He struck the Stableman job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Job. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Coombs, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1100 sp.


Social Check DCs

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