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NPC Generator

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Advanced [show]


John Snape, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright white suits and hats. His golden hair is matted, messy, and big. His ears are large.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

John Snape, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)6 (-2) 14 (+2)11 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerard Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in black turtlenecks beneath a blue coat with red slacks. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Spice Merchant like his father before him.

Motivation: To be a Sailor again; and further expansion of business

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Immigrant, Job. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Graham, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Ernest Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with green stripes complete with hood. He carries a battered flail and tarnished longsword as well. He wears his brown hair up. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Courier.

Motivation: To be a Interpreter again; and he desires power and/or immortality

Ideals: Fighting. Bonds: Job, Attractive, Slave, Adventurer. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Ernest Stanley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Lewis Hadlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He has a black handlebar mustache and slicked back black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: He was born on a small isolated farm. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Insane, Shy, Fearful. Bonds: Attractive, Nature. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Lewis Hadlee, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 3 Holy water. 4 Alchemist’s fire. 2 Thunderstones.


Social Check DCs


Trey Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has black hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Slave, Criminal record. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Trey Tindall, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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