Chad Brandon, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He is bristling with hidden weapons, mostly greatswords and hammers. He wears his white hair up in a very large beehive style do. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.
History: Chad lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: To prove his worth to the world; and marry his sister to traveling adventurers
Ideals: Optimist. Flaws: Shy, Impulsive. Bonds: Criminal record, Family. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Trym Carlyle, Male Human [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His long white hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.
History: He was raised in a white middle class family as the only child. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Interpreter job and began his own company from there.
Motivation: To find somewhere to settle down; and wants his loneliness to end
Ideals: Philantrophist. Flaws: Mundane, Fearful. Bonds: Job, Has a crush. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Blue sapphire (700 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Trym Westbrook, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a brown costume with the symbols of strength on his torso, and his gloved hand is found clutching a glaive. He has moderate length white hair. His fierce blue eyes like to dwell on things.
Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Professionalism, Fighting. Flaws: Insane. Bonds: Adventurer, Mentor. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1 Everburning torch.
Gerard Halsey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large blue jacket. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the north to a Fisher, Gerard learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.
Motivation: He wants to get laid; and wants his loneliness to end
Bonds: Religious, Adventurer, Job, Immigrant, Has a crush. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2500 sp.
Shane Thackeray, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Banker. His chestnut hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.
History: Shane was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has worked as a Banker like his father before him.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Insomniac, Antagonistic, Addict. Bonds: Job. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!