Don Budd, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barkeep, and he perpetually has his lance ready. His hair is greying and his face has many wrinkles. He has a dull look in his green eyes.
Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Barkeep, Don learned a great deal about his father's area of expertise. He moved out east to avoid the crime he committed. He then took over the family business and is one of the better Barkeep for hire.
Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Job, Criminal record, Rich. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Simon Harper, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Guard business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Forgetful, Addict. Bonds: Attractive, Job. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 6 (-2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Amber (130 gp). 1 Masterwork manacles.
Norman Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean brown cloak covering his clean studded leather. With bright auburn hair and a scraggly beard. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Norman was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Barrister.
Motivation: Marry his brother to traveling adventurers; and he's looking for his big break
Flaws: Hedonist. Bonds: Job, Family, Attractive, Adventurer. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 17000 cp.
Clerebold Fidget, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a fancy yellow suit. Beneath his clothing is a huge mess of scar tissue. He has chestnut hair. His amber eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Slave, Adventurer, Immigrant. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp.
Peter Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His silver hair is styled in orderly dreadlocks. His eyes are amber and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north his family was never financially stable. Cursed with unlife at a very young age, Peter has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is content.
Ideals: Entrepeneur. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Baker
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 4 Tanglefoot bags. 4 Smokesticks. 4 Tanglefoot bags.
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