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NPC Generator

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Advanced [show]


Jocelyn Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. He is bristling with hidden weapons, mostly shortspears and pickaxes. He wears his hair in dreadlocks. He has gleaming, smiling amber eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: Born in the north his family was never financially stable. His mother was a soldier and died while he was still young. Jocelyn was left his mother's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Criminal record, Religious, Poor, Military. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Jocelyn Graeme, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 17 (+3)8 (-1)
Skills Animal Handling +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Azurite (12 gp). Red spinel (140 gp). Deep green spinel (140 gp).


Social Check DCs


Alexandre Tatum, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His brown hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Alexandre reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying brother.

Motivation: Wishes to resurrect an old love; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Bonds: Attractive, In love, Military. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Alexandre Tatum, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kody Huxley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His chestnut hair is lengthy and is close to two feet long. His blue eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north his family was never financially stable. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kody's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants a kiss

Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Kody Huxley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: Freshwater pearl (7 gp).


Social Check DCs


Wymar Harper, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of hammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Optimist, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Wymar Harper, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 7 (-2)13 (+1)
Skills Perception +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Godfrey Tyndall, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with small hat. With a patchy blonde beard and wild blonde hair. He has gleaming, smiling gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Godfrey studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy, Antagonistic, Secretive. Bonds: Adventurer. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Godfrey Tyndall, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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