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Advanced [show]


Geoffrey Van Es, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Marshal. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. This green eyed northerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has drifted from career to career and currently works as a Marshal.

Motivation: His relatives are trying to arrange a marriage; and to be a soapmaker again

Ideals: Athletic, Impeccable, Gifted, Artistic. Bonds: Job, Family. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Geoffrey Van Es, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 16 (+3)8 (-1)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Heiser, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man sports black clothing, slightly heavier than average wear. His hair is chestnut and very short. This amber eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and retire the richest man in the south

Ideals: Athletic, Joker, Philantrophist, Entrepeneur. Flaws: Fearful. Occupation: Banker

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Heiser, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Justin Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His black hair is lengthy. His violet eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Humans.

History: Justin was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and human compassion

Ideals: Justice. Flaws: Racist. Bonds: Poor, Job, Debt. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Justin Marlee, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Drogo York, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His white hair is greasy and uncared for. His eyes are likewise blue.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west, but his parents moved at a very young age to the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Immigrant, Adventurer. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo York, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Cory Weld, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his axe. He has wavy white hair. His hazel eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments

History: He was born in the south, but his parents moved at a very young age to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Cory Weld, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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